AI Insights · Timothy · July 2022
Performance of Top 5 io Games on Android in Central America in Q2 2022
The top 5 io games on Android in Central America during Q2 2022 showed varied performance in weekly downloads, revenue, and active users. Key insights reveal trends in user engagement and profitability.
Performance of Top 5 io Games on Android in Central America in Q2 2022
The performance of the top 5 io games on the Android platform in Central America during the second quarter of 2022 displayed diverse trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Snake.io - Fun Snake .io Games
Throughout Q2 2022, this game saw a gradual rise in weekly revenue, peaking at around $84 in late April before tapering off to $67 by the end of June. Weekly downloads were relatively stable, with notable spikes reaching approximately 122K in mid-April and 121K in early June. Weekly active users fluctuated, starting at around 697K and peaking at 737K in mid-June, before ending the quarter close to 696K.
slither.io
This game experienced modest weekly revenue, generally staying between $11 and $23. Weekly downloads saw a peak of about 101K in early May but declined to around 61K by the end of June. Active users showed a declining trend from 615K at the start of the quarter to 576K by the end.
Hole.io
The weekly revenue for this game varied, peaking at $78 in mid-April and decreasing to approximately $41 by the end of June. Downloads saw a significant drop, starting at about 94K and ending at around 19K. Active users also declined from 369K at the beginning of the quarter to 132K by the end.
State.io — Conquer the World
This game’s weekly revenue fluctuated but generally remained low, with notable peaks of $24 in mid-April and $20 in early June. Weekly downloads were relatively stable, with a peak of 36K at the end of May. Active users started at 76K and ended at approximately 66K by the end of June.
Snake Battle: Worm Snake Game
The weekly revenue for this game was modest, peaking at $25 in mid-April. Downloads showed a declining trend, starting at around 37K and dropping to about 10K by the end of June. Active users followed a similar downward trend, decreasing from 84K at the start of the quarter to 56K by the end.
For more detailed insights and data on app performance, visit Sensor Tower.